PRO This is a Pro only feature. A repetitive dynamic component is a component containing a sub-component that replicate, such as the tiles within a floor component. In the case of a floor and tiles, the component scales in 2 dimensions, X, and Y.
PRO This is a Pro only feature. A repetitive dynamic component is a component containing a sub-component that repeat, such as the pickets of a fence component, or the steps of a stair component.
PRO Ready to dive into serious dynamic component development? Check out the following articles, which walk you through the steps for developing specific dynamic components: Repeating a sub-component within a dynamic component (1 Dimension) Repeating a sub-component within a dynamic component (2 Dimensions) Making components that animate Making components that copy
When you edit a SketchUp component, you can edit the component definition or the instance. When you edit the definition, you change every component instance. When you edit the instance, the component becomes an unique component and no longer reflects changes to its fellow components.For example, say you're modeling a picket fence. In your fence model, shown in the following figure, the Fence Panel component contains subcomponents: Post, Rail, and Picket.
When you create a component, you turn SketchUp geometry into something special. A basic component becomes reusable and separate from other geometry. PRO If you’re a SketchUp Pro user, you can add attributes to create dynamic components. Users can then configure certain aspects of the component, or the component can add steps to staircases or pickets to fences as you scale the dynamic component.
SketchUp components enable you to reuse objects. For example, pretty much every building has at least one door and window. Instead of modeling these common objects, you can insert a component that someone else has already made.Like all geometry in SketchUp, a component is still made of edges and faces. The edges and faces are simply part of a special component group. (You can also create components to reuse your own geometry, but that's covered in Developing Components and Dynamic Components.)